Hey Folks! A bit of a slower day today, as a chunk of it was spent tackling public relations type tasks, and a bit of admin. I did get some coding done, however, aiming to address precision issues in the sim.
Yesterday, I talked a bit about precision and time. As it turns out, single precision floating point variables can only store 7-significant digits of info. And when we're talking about the number of seconds in years (months, even), we quickly get large enough numbers that individual seconds are ignored by the CPU.