dcfedor's blog

Back In Orbit

dcfedor's picture

Hey Folks! With yesterday's mobile build v1.2.5 still rolling-out, and no apparent fires to extinguish yet, I turned my attention back to the space prototype. And it was a fairly productive day!

One of the first things I added was human-readable velocity and distance info to the current point of reference. This way, we can see things like m, km, Gm, or AU instead of gigantic (or tiny) numbers all in AU. Apart from simply making the user's life easier, it's making my job easier as I can now get a better feel for how accurate it is at-a-glance.

NEO Scavenger iOS/Android v1.2.5 Released!

dcfedor's picture

Hey Folks! NEO Scavenger mobile has just been updated to v1.2.5 (build 4405). Builds should be available soon on both Android and iOS pending store approval.

The following updates are included in the patch:

Patch Testing, Save Files

dcfedor's picture

Hey Folks! Mostly mobile patch work today, and a minor UI bug fix.

Tiago was able to check-in his save system upgrade, so we began testing the patch today. Currently, updating the app wipes saves, and this is one of the things we are trying to fix. There appear to be some special places on Android and iOS for saving files that don't get wiped on updates. And, as you might expect, both are completely different :)

PC Save Corruption: The Search Continues

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Ours involved a lot of cleaning poop and pee as we potty trained the little one. Progress is being made. But so much poop and pee... Good research for NEO Scavenger 2, perhaps.

I spent pretty much the entire day trying to reproduce the PC save corruption bug. And at one point, I thought I had it! But alas, no luck yet.

DMC Alignment Bug Fixed? And OOO Monday

dcfedor's picture

Hey Folks! Finally got into a rhythm working out the DMC map bug on iOS, and I think I've fixed it.

It took several tries, and a lot of guessing and checking via compile->simulate iOS device->tweak->repeat for various devices, plus a few build-toactual-iPads thrown in for good measure. And most of a day later, I think the fix is checked-in for Tiago to verify on his iPad.

iOS Again...

dcfedor's picture

Like an unkillable monster wearing a hockey mask, iOS is back at my doorstep. This time, due to a retina rendering issu- wait a minute. Is this a repeat?

Yes. Yes it is.

Looks like we still have some rendering discrepancies on certain iOS devices. And once again, it's due to retina wonking-out the device's reported resolution. Haxe just doesn't know what the heck is going on with these devices, that report having two different resolutions simultaneously.

And though we thought we had fixed it before, it appears it just moved the problem around.

Isotope Mine Bug, and More Course Plotting

dcfedor's picture

Hey Folks! Bit of a split day today, as I worked on both mobile bugs and the space prototype.

The morning bug fix session focused on me catching-up on forum bug posts, and then tackling an encounter crash reported in the Isotope Mine. It seems if the encounter uses part of a stack of items, the game crashes with a null pointer.

Space Vacation

dcfedor's picture

Hey Folks! I woke up to a bit of disheartening news this morning. Despite mobile's early success on the market, and the welcome reinvigoration of Steam sales, it looks like the party was short lived. Mobile sales took a hit a few days ago and are holding at the new low. And worse, the Steam boost appears to have run its course, as well.

Emails and Admin

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We visited Discovery Park for the first time, which was beautiful. (And lived up to its name!) And we painted the bedroom ceiling, which made the room look like a scene from a pandemic outbreak movie for a while.

Back at the office, I'm afraid it was all work and no play today. Pretty much spent the day in my inbox and file explorer, plus some banking/tax websites.

Voronoi Tapping, and Other UX Tweaks

dcfedor's picture

Hey Folks! I have a potentially exciting-yet-boring update in the works for mobile: voronoi tapping! A.k.a. more forgiving tapping on small items.