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NEO Scavenger Mobile Released!

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Hey Folks! NEO Scavenger Mobile Edition is officially launched!

Stay On Target...

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Almost there...ALMOST THERE...

Actually, we're kinda there. Apple has approved the iOS version, and Google (reportedly) automatically vets the app before letting you launch it. So I think all that remains is for me to click the launch buttons on each site at just the right time (i.e. guess) to make them appear to the world simultaneously. And then...hope for the best?

Tomorrow morning, I'll likely do this pretty early in the day. And once I've verified they both launched, I'll begin sending announcements out on all channels.

Still Waiting...

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Hey Folks! Hope everyone had a good weekend. Mine was quieter than expected, largely due to the app status. There's little to do right now on NEO Scavenger mobile except to wait for Apple to verify the latest build.

Not So Fast!

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Well, looks like we've hit a snag.

Apple reviewed NEO Scavenger's release build, and found a flaw. They're saying it has in-app purchases but lacks a "Restore Purchases" button. The thing is, we have an "IAP Restore" button for this, but it's on the Main Menu->Options sub page. So it's unclear to me if they missed this button, don't like the name, or if the button needs to be moved. I've replied to their message for clarification, but it could be a while before they reply.

Getting Ready to Launch!

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Hey Folks! Sorry for the news lapse yesterday. After taking care of some more administrative-type tasks, I decided to quit early and watch Rogue One. Not bad. Not bad at all! And K2SO had me laughing within minutes of the opening :)

Getting ready to launch the mobile version here! So far, no major bugs have been reported, and it's still looking like this is the one. So I spent the whole day working on marketing materials. That means things like:

Precipice Averted!

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Hey Folks! I'm happy to say that yesterday's wandering down dangerous paths has been corrected. I was able to solve the "spy" and other input issues with minimal changes to code.

I Spy...a Slight Mobile Delay

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Hey Folks! Hope everyone had a good weekend. I think we finally got around to relaxing this weekend. Instead of running around doing errands and heavy-lifting, we hung around the house, visited the beach, and ate yummy food. Nice! (And I also rekindled my interest in Factorio, which is good, too!)

Mobile Bugs Slashed from 3 to 1

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Hey Folks! I was a good boy and tackled some mobile bugs today. The website had me distracted for a bit, but with that stabilized for now, the next priority is to get this mobile beast out the door!

The first fix involved crafting page swiping. When the user picked up and dropped an ingredient, then switched to quick recipes and tried to swipe, things got weird. Ingredients would all be moved around and sometimes ghosted when they returned to that tab.

Fan Art! Website Fixes, and Space Prototype Setting

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Hey Folks! More work updating the website today. And some setting development for the space prototype.

First of all, we have more NEO Scavenger Fan Art! I uploaded a whack of new arts today, and there's something there for everyone. Dogmen, rag-tag scavengers, comedy, tragedy, and the bizarre.

BBG Website Awakens From Cryo!

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It's Alive!

The BBG website is back online, stumbling from its cryo pod like a hapless amnesiac. Only instead of a hospital gown and amulet, this website's got some fancy new duds. And new tricks!

The Newsletter

First of all, we now have a newsletter! At the bottom of most pages, you'll now see a sign-up form for the BBG newsletter. In it, you can specify whether you want to get email updates about NEO Scavenger, the upcoming Space Prototype, or both. (Or neither, I guess.)