space prototype

Android Patch, and Moons

dcfedor's picture

Hey Folks! We may have a patch to address the Android crashes and save issues introduced in v1.2.5. Tiago put together a new build this afternoon which uses a more reliable way to find a good save path, and we're currently testing it with a few beta users. If this works, it should make saving crash-free on all Android device+OS version combos, and we think that's the main cause of crashes folks are experiencing.

Assuming the tests come back successful, we'll proceed with rolling the patch out asap! (Fingers are crossed!)

Orbital Plotter Love

dcfedor's picture

Hey Folks! While Tiago works on the Android save patch, I decided to try and get some more prototyping done on the plotter. And it's getting pretty close to usable.

One of the most obvious changes today was switching the line renderer to use colored solid lines instead of textured lines. I like the visuals slightly less, but it allows me to prototype a lot faster if I can just plug color values in rather than making new textures for each new color.

Android Save Issues, and Gravity

dcfedor's picture

Hey Folks! Still working through the recent Android issues resulting from patch v1.2.5. Though I did get a little prototyping done, as well.

The save issue looks like it might be a result of the new file path we're using. It looks as if the path we chose works on some devices (such as our own testing devices), but not others (see the app reviews). Furthermore, there was a discrepancy between the save path and the load path, which probably made things worse. Again, some devices resolve both paths equally, others must not.

Back In Orbit

dcfedor's picture

Hey Folks! With yesterday's mobile build v1.2.5 still rolling-out, and no apparent fires to extinguish yet, I turned my attention back to the space prototype. And it was a fairly productive day!

One of the first things I added was human-readable velocity and distance info to the current point of reference. This way, we can see things like m, km, Gm, or AU instead of gigantic (or tiny) numbers all in AU. Apart from simply making the user's life easier, it's making my job easier as I can now get a better feel for how accurate it is at-a-glance.

Isotope Mine Bug, and More Course Plotting

dcfedor's picture

Hey Folks! Bit of a split day today, as I worked on both mobile bugs and the space prototype.

The morning bug fix session focused on me catching-up on forum bug posts, and then tackling an encounter crash reported in the Isotope Mine. It seems if the encounter uses part of a stack of items, the game crashes with a null pointer.

Space Vacation

dcfedor's picture

Hey Folks! I woke up to a bit of disheartening news this morning. Despite mobile's early success on the market, and the welcome reinvigoration of Steam sales, it looks like the party was short lived. Mobile sales took a hit a few days ago and are holding at the new low. And worse, the Steam boost appears to have run its course, as well.

Android Testing, and New Space Music!

dcfedor's picture

Hey Folks! A bit less productive today, at least in terms of coding. But still some interesting developments!

First, I finally was able to build and deploy a debug build directly to my Android phone! Technically, I've done this a long time ago, but not since the game was just starting the porting process. Tiago usually handles the builds, and then shares them with me. This was my first time getting the pipeline running on my own machine for local testing, which is good!

New Mobile Patch In the Works, Space Docs, and Legal

dcfedor's picture

Hey Folks! Tiago and I have been hard at work on bug fixes for the mobile version, and are working to get a patch out asap. Work on the space prototype setting continues. And even some legal action!

Mobile Bugs, Space Prototype Feedback

dcfedor's picture

Hey Folks! Hope everybody had a good weekend. I did my best to rest-up after the stresses of launching, but couldn't help occasionally dipping back into the dev seat here and there to address questions and concerns. And to kick off an ad campaign or two! (Which you might have seen on Google, Facebook, or Steam.)

Fan Art! Website Fixes, and Space Prototype Setting

dcfedor's picture

Hey Folks! More work updating the website today. And some setting development for the space prototype.

First of all, we have more NEO Scavenger Fan Art! I uploaded a whack of new arts today, and there's something there for everyone. Dogmen, rag-tag scavengers, comedy, tragedy, and the bizarre.