space prototype

Main Menu Mockups, and Crew Avatars

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Fairly low-key here, though we did sneak in an afternoon at the Museum of Flight, which is always fun. I really need to spend a day over there without the toddler, though, as she tends to flit from one place to the next too fast for me to soak it in.

Today was mostly about getting Emily setup for her next task: the main menu.

Portrait Improvements, Coveralls

dcfedor's picture

Hey Folks! Finally got a bit of time in the editor today, to catch up on some of Emily's latest work. There was a brief window of tax work during the day, but I was thankfully able to be fairly productive otherwise.

As you can see in today's screenshot, I finished importing the latest portrait assets. The main thing here was to get all the face parts aligned consistently across each type. Since they all share the same vertices, bones, and animations, it's best if the sprites used have boundaries and features aligned.

Top-Down Sprites, Interactions, and Taxes

dcfedor's picture

Hey Folks! Sorry about the lack of news yesterday. I was out of the office for longer than expected, and didn't have much time to write upon returning. Not a lot to show off yesterday anyway.

Today was only a little better, as I spent the majority of my day preparing tax stuff. Most of my paperwork is already with the accountants, but there are a few extra things I needed to assemble this morning. Foreign account stuff, home office deduction calculations, that sort of thing. I think I'm nearly done, though, so hopefully it's only minor things from here out.

Face Consolidation

dcfedor's picture

Hey Folks! A bit more work on faces today, as I tried to get the new assets aligned a bit more consistently for rigging purposes.

Early in the day, I had some feedback for Emily (top-down sprites) and Michael (interaction texts), plus some other admin catch-up to do. And once that was done, I had a few "next tasks" from which to choose. On one hand, I could try and finish the new portraits. On the other, I could return to character generation.

New Portraits Animated

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. It was pretty frigid here in Seattle (by Seattle standards, anyway). Even had a bit of snow! And we have officially become pansies who can't stand the cold anymore. Shivering around the house with blankets on. Our former Edmonton selves would be so ashamed :)

As you can see from today's image, I was finally able to animate Emily's portraits! She sent the pieces to me this morning, and I hooked them up to the old face rigs to see what it looked like:

Chargen Room, Cont'd

dcfedor's picture

Hey Folks! Diving into the character creation room today. I still like the overall plan, so I think it's worth trying. The details and such will evolve, most likely, but getting it up and running is the first step towards figuring out if it'll work.

First order of business is to create some items from which to launch the new UIs for character creation. And today's image is a snapshot of those. Just placeholder art for now, as the metaphor can still change. And I'm sure someone like Emily could do a better job :)

Basically, I just need 4 items:

Character Creation Room

dcfedor's picture

Hey Folks! Still trying to get a handle on how character creation is going to work.

Early in the day, I started work on a special UI scene in Unity for character creation. It was based on yesterday's brainstorm, where I thought I might try to structure it like setting up a PDA for a new user. The thinking was that it would fit just about every origin story, and could be pretty versatile in showing the different UI elements needed to choose things like homeworld, stats, appearance, etc.

5-Tone Faces, and More Origin Story Work

dcfedor's picture

Hey Folks! Had most of the day free to work on character generation/origin story stuff. But first, faces!

Portrait Mockups Part 2, and Administrivia

dcfedor's picture

Hey Folks! Hope everyone enjoyed their weekend. Pretty low-key, here. The fun factor for Fallout 4 seems to be fading already, and I'm considering picking up something else. But on the plus side, Expanse season 2 is now on Prime, so I'm rationing that :)

Today was unfortunately mostly admin work, between email catch-up, annual tax prep, and some other office-y stuff. However, Emily's latest portrait mockups arrived, and they're looking good!

Career Development, OOO Monday

dcfedor's picture

Hey Folks! Work continues today on the career path part of character generation. Roughly 30-40% done with the list of careers I've set out to do.

I decided to try and tackle the more interesting careers first, rather than just going through each from top to bottom. This includes careers where I can picture how the character gets their first ship, as well as careers most likely to be selected first. So far, that includes: shipbreaker, squatter, doctor, law enforcement, private security, and prisoner. And probably some tech and pilot ones next.