space prototype

Orbit Plotter Upgrade & Fixes

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Hey Folks! Hope everyone had a good weekend. Ours was unfortunately saddled with a sick toddler, which meant bunkering down, and doing our best to keep her discomfort down. That, and some exciting housecleaning! We have grandparents incoming in t-minus 48 hours :)

Back at the office, I resumed work on my list of creature comforts from last week. And one of the big things there was glitchy/jumpy stations and planets when zoomed way in.

Course Plotter Refinement, and More Website Woes

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Hey Folks! Sorry about the website shenanigans last night and this morning. Our favorite spammer was back, and I had to do a bit more fine-tuning to keep back the flood of auto-generated accounts/posts. Which unfortunately reduced productivity today, but oh well. "Them's the breaks," as they say.

I did manage to get a few items from yesterday's list done, however.

Test Voyage, and Website Issues

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Hey Folks! I apologize for the down time this morning. The website was under a pretty heavy load from spambots, and I had to call in the cavalry to help break the attack. I think things are getting back under control now. It just unfortunately cratered the morning's productivity.

Back in gamedev land, I decided to take a test ship for a spin from Tharsis Landing (MTRS) on Mars surface to Hangzhou Station (MHNG) in orbit. Short trip, so it was a good test for checking the whole station-to-station loop without waiting ages or artificially accelerating time.

Actually, Cloning Works!

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Good news, everyone! It seems cloning might actually work after all. While there was definitely a bug in there, it might've been smaller than originally thought.

Art Briefing, Pallas, and Titan

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Hey Folks! Hope everyone enjoyed their weekend. The little one had a birthday party to attend, so it was a social weekend for us. Plus, milder weather meant yard work!

Loading Snag, Fixes, Art Help, and OOO

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Hey Folks! Bit of a mixed bag today, split between fixing some smaller bugs, discovering an iceberg of a bug, and looking for artists.

We're Loaded!

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Hey Folks! I think loading is mostly working now.

Today's screenshot shows a sample game I loaded from a json file generated in an earlier session. Notable features include:

Loading...

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Hey Folks! More work on the loader today. As you can see from today's screenshot :)

It's coming along, but not without some expected speed bumps. I wasted a good hour or two on LitJson again, debugging its cryptic error messages. In the end, it turned out I had two issues.

Load/Save Compiling, Main Menu

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Hey Folks! Finally got a chance to dive into some code today. And as you can see from the image above, I did a bit of main menu prototyping.

First, however, I had to fix-up the remaining compiler errors. And that meant figuring out where I left off before vacation. Fortunately, I kept pretty good notes, so it wasn't too bad to reorient myself. My main goal before break was to get save/load working, and it was almost there. I was basically trawling through the compiler error log to tie-up loose ends in the code.

Welcome Back!

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Happy 2018, Folks! After two weeks of (mostly) trying to stay away from work, I think I'm pretty well recharged and ready to get back to business.

Unfortunately, those two weeks of absence meant a lot of email and admin tasks piled up. So that's where today started. Getting various federal tax forms collected and sent, paying business license taxes, catching up on emails and forum posts...such is the exciting life of running a business.