neo scavenger

Smudge Sticks and Data Files

dcfedor's picture

Hey Folks! More mobile fixing today. The focus was on some item bugs that were reported recently, and involved a lot of detective work.

The first issue affects the Giizhik smudge stick, and probably a few other, similar items. (Like dog-be-gone.) Basically, if the item bestowed a condition while contained in any slot, the game would ignore it. This was due to a parsing error in the data handling code that just ignored item data that had no specific slot ID.

Mobile Crafting Crash Fixed?

dcfedor's picture

Good news, everyone! I think I've found and fixed the random crafting crash bug on mobile! And that might be the only thing of consequence I've done today.

Still, though, this was one of the most oft-reported issues on either platform. "Game crashes constantly," and "crashes after a few turns," and "sometimes crashes, usually during crafting" were some of the only clues I had to go on, until this one Google user:

NEO Scavenger iOS/Android v1.2.2 Released!

dcfedor's picture

Hey Folks! NEO Scavenger mobile has just been updated to v1.2.2 (build 4400). Builds are available immediately on Android, and should be available soon on iOS pending Apple approval.

The following updates are included in the patch:

Android Testing, and New Space Music!

dcfedor's picture

Hey Folks! A bit less productive today, at least in terms of coding. But still some interesting developments!

First, I finally was able to build and deploy a debug build directly to my Android phone! Technically, I've done this a long time ago, but not since the game was just starting the porting process. Tiago usually handles the builds, and then shares them with me. This was my first time getting the pipeline running on my own machine for local testing, which is good!

Mobile Bug Fixing Bonanza

dcfedor's picture

Hey Folks! I was fortunately able to do a bunch of coding today, and that means bug fixes!

Initially, things started a bit slow, as the desktop debug version I usually use had a few cobwebs to clear. For one thing, the game wouldn't respond to mouse clicks at all. Buttons would highlight correctly, but no clicks would register (except in rare cases). It turns out this was due to some mobile bug fixes causing issues on desktop, adding the game instance a second time. Easy to fix once we found it, but a bit tricky to find.

Back To Work, Bugs, and Admin

dcfedor's picture

Hey Folks! Hope everyone had a good week(ish) while I was away. I hung out with the fam, ate a bunch of things that were unhealthy, and even had some days where I didn't stress out about the mobile launch! But it's back to work now, so stressing can resume :)

First up, though, is digging myself out of inbox debt. Multiple inboxes and messaging systems piled-up while I was away, and I only just neared the surface on most of them this afternoon. I think most everything has settled now. (Including an overdue business license return that slipped through, oops!)

Mobile Patch Fixes, and Out-of-Office for a Week(ish)

dcfedor's picture

Hey Folks! The mobile patch was delayed a bit by some last-minute bug discoveries with the fix. Still looking to get it out soon, though.

Once the patch is ready and passes testing, it'll have the following fixes:

New Mobile Patch In the Works, Space Docs, and Legal

dcfedor's picture

Hey Folks! Tiago and I have been hard at work on bug fixes for the mobile version, and are working to get a patch out asap. Work on the space prototype setting continues. And even some legal action!

Mobile Bugs, Space Prototype Feedback

dcfedor's picture

Hey Folks! Hope everybody had a good weekend. I did my best to rest-up after the stresses of launching, but couldn't help occasionally dipping back into the dev seat here and there to address questions and concerns. And to kick off an ad campaign or two! (Which you might have seen on Google, Facebook, or Steam.)

Mobile Bug Fixing Ensues

dcfedor's picture

Hey Folks! As we close launch day plus two, the flurry of PR activity is getting under control. I've caught-up on most of the threads and discussions (and reviews and questions) here and there. And while there are still others I've missed, this is a good time to start bug-fixing.

I've already had some fixable bugs reported, as well as good suggestions to improve the user experience. I can't solve everything just yet, but I can at least start.