neo scavenger

New Mobile Patch In the Works, Space Docs, and Legal

dcfedor's picture

Hey Folks! Tiago and I have been hard at work on bug fixes for the mobile version, and are working to get a patch out asap. Work on the space prototype setting continues. And even some legal action!

Mobile Bugs, Space Prototype Feedback

dcfedor's picture

Hey Folks! Hope everybody had a good weekend. I did my best to rest-up after the stresses of launching, but couldn't help occasionally dipping back into the dev seat here and there to address questions and concerns. And to kick off an ad campaign or two! (Which you might have seen on Google, Facebook, or Steam.)

Mobile Bug Fixing Ensues

dcfedor's picture

Hey Folks! As we close launch day plus two, the flurry of PR activity is getting under control. I've caught-up on most of the threads and discussions (and reviews and questions) here and there. And while there are still others I've missed, this is a good time to start bug-fixing.

I've already had some fixable bugs reported, as well as good suggestions to improve the user experience. I can't solve everything just yet, but I can at least start.

Launch Day Plus One

dcfedor's picture

So far, so good!

Apart from a pricing mistake I made on Apple's App Store, which was pretty much nightmare-grade screw-up, the launch seems to have been a success! Most users seem to really dig the mobile version (check out those review scores so far!), those affected by the pricing error are getting refunds, and the world is well again.

We're even getting some good coverage, so far!

NEO Scavenger Mobile Released!

dcfedor's picture

Hey Folks! NEO Scavenger Mobile Edition is officially launched!

Stay On Target...

dcfedor's picture

Almost there...ALMOST THERE...

Actually, we're kinda there. Apple has approved the iOS version, and Google (reportedly) automatically vets the app before letting you launch it. So I think all that remains is for me to click the launch buttons on each site at just the right time (i.e. guess) to make them appear to the world simultaneously. And then...hope for the best?

Tomorrow morning, I'll likely do this pretty early in the day. And once I've verified they both launched, I'll begin sending announcements out on all channels.

Still Waiting...

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Mine was quieter than expected, largely due to the app status. There's little to do right now on NEO Scavenger mobile except to wait for Apple to verify the latest build.

Not So Fast!

dcfedor's picture

Well, looks like we've hit a snag.

Apple reviewed NEO Scavenger's release build, and found a flaw. They're saying it has in-app purchases but lacks a "Restore Purchases" button. The thing is, we have an "IAP Restore" button for this, but it's on the Main Menu->Options sub page. So it's unclear to me if they missed this button, don't like the name, or if the button needs to be moved. I've replied to their message for clarification, but it could be a while before they reply.

Getting Ready to Launch!

dcfedor's picture

Hey Folks! Sorry for the news lapse yesterday. After taking care of some more administrative-type tasks, I decided to quit early and watch Rogue One. Not bad. Not bad at all! And K2SO had me laughing within minutes of the opening :)

Getting ready to launch the mobile version here! So far, no major bugs have been reported, and it's still looking like this is the one. So I spent the whole day working on marketing materials. That means things like:

Precipice Averted!

dcfedor's picture

Hey Folks! I'm happy to say that yesterday's wandering down dangerous paths has been corrected. I was able to solve the "spy" and other input issues with minimal changes to code.