neo scavenger

Art Revision, Flash Fix, Discord, and Design

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Ours contained 100% less hospital, so that was good. I also met up with some fellow Twitter peeps to have beer for the first time. Yay urban living!

Back at work, it was a bit of a slow start today. First order of business, apart from the usual email catch-up, was to deal with a Flash bug on the website. Last week's migration to a new server broke one of the scripts the Flash version uses. So I had to deal with that (and the various permissions that come with a new host).

Character Drama, and Stream

dcfedor's picture

Hey Folks! Busy day today, so not a lot of work to show. However, a lot of thinking/planning about character drama, so I dug-up some character art ideas for today's screenshot.

NEO Scavenger iOS and Android v1.2.8 Released!

dcfedor's picture

Hey Folks! NEO Scavenger Android and iOS have just been updated to v1.2.8 (build 4412). Builds should be available soon on Android and iOS pending store approval.

The following updates are included in the patch:

Mobile Patch Testing, and Docking Revision

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Unfortunately, cold season has arrived, and all of us were pretty much down for the count. The sniffles and sneezes continue, but I think we're getting back to normal.

In mobile news, the patch is uploaded, and we've been able to verify most of the fixes so far. One thing left to check, and I think we can issue the patch to both iOS and Android. Hopefully this week!

Mobile Patch Incoming, and More Docking

dcfedor's picture

Hey Folks! Sorry for the missed news yesterday. I had to finish work early due to some family colds. And I'm in a bit of a hurry today, too, since they're still getting better.

Tiago was able to finish a batch of bug fixes for mobile today. And I added one or two as well. (Unsure if they made the cut-off time, though.) He's wrapped-up test builds for iOS and Android, and we'll be testing those soon to see if they're good to release. Hopefully, those will reduce several crashes and bugs folks are seeing on mobile!

Power, Thrust, and Science

dcfedor's picture

Hey Folks! Going to be a short post today, as I've left news too late to dive deep. Family is waiting for dinner :)

Early in the day, I spent a bit of time looking into a bandage/wound issue on NEO Scavenger mobile with Tiago, and a DMC map edge bug. And late in the day, I reviewed some of Michael's latest edits to the space prototype's major players/brands.

Catch-Up On Mobile, Space Brands, and Crashes

dcfedor's picture

Hey Folks! Today was a day for all for blog post tags. A little bit of everything, though admin work was the lion's share.

First order of business was NEO Scavenger mobile. Now that Tiago is situated in his new place and has time again, he's resuming work on mobile issues. So I spent most of the morning triaging the issue list, and helping test a display issue with hex maps.

DMC Scrolling Bug

dcfedor's picture

Hey Folks! No space stuff today. I had to miss the early part of the day for an eye appointment, and Tiago was back to help with some NEO Scavenger mobile bugs, so I used my afternoon to help track down a high-res issue.

Basically, the bug was that the map wouldn't scroll far enough toward the right or bottom edges on certain devices. And since those devices had much larger screens screens than ours (~2880 pixels wide), we hadn't tested them adequately.

Lore Building, and Still Android Issues?

dcfedor's picture

Hey Folks! Hope your weekend was better than mine. The whole family here was hit by some sort of uber head cold, and we're all a coughing, sniffling mess. Needless to say, it was neither a productive nor enjoyable weekend. Though, it appears we are all on the mend now, more or less.

NEO Scavenger Android v1.2.7 Released!

dcfedor's picture

Hey Folks! NEO Scavenger Android has just been updated to v1.2.7 (build 4408). Builds should be available soon on Android pending store approval.

The following updates are included in the patch:

  • Fixed frequent save-game crash that affected some Android device+OS version combinations.
  • Fixed a bug that allowed tap to simultaneously pick up item and trigger UI button (such as crafting tab).

The main reason for this patch is to fix a major crashing/save bug introduced in v1.2.5 which affected some Android users.