mobile

Mobile Patch Incoming, and More Docking

dcfedor's picture

Hey Folks! Sorry for the missed news yesterday. I had to finish work early due to some family colds. And I'm in a bit of a hurry today, too, since they're still getting better.

Tiago was able to finish a batch of bug fixes for mobile today. And I added one or two as well. (Unsure if they made the cut-off time, though.) He's wrapped-up test builds for iOS and Android, and we'll be testing those soon to see if they're good to release. Hopefully, those will reduce several crashes and bugs folks are seeing on mobile!

Power, Thrust, and Science

dcfedor's picture

Hey Folks! Going to be a short post today, as I've left news too late to dive deep. Family is waiting for dinner :)

Early in the day, I spent a bit of time looking into a bandage/wound issue on NEO Scavenger mobile with Tiago, and a DMC map edge bug. And late in the day, I reviewed some of Michael's latest edits to the space prototype's major players/brands.

Catch-Up On Mobile, Space Brands, and Crashes

dcfedor's picture

Hey Folks! Today was a day for all for blog post tags. A little bit of everything, though admin work was the lion's share.

First order of business was NEO Scavenger mobile. Now that Tiago is situated in his new place and has time again, he's resuming work on mobile issues. So I spent most of the morning triaging the issue list, and helping test a display issue with hex maps.

DMC Scrolling Bug

dcfedor's picture

Hey Folks! No space stuff today. I had to miss the early part of the day for an eye appointment, and Tiago was back to help with some NEO Scavenger mobile bugs, so I used my afternoon to help track down a high-res issue.

Basically, the bug was that the map wouldn't scroll far enough toward the right or bottom edges on certain devices. And since those devices had much larger screens screens than ours (~2880 pixels wide), we hadn't tested them adequately.

Lore Building, and Still Android Issues?

dcfedor's picture

Hey Folks! Hope your weekend was better than mine. The whole family here was hit by some sort of uber head cold, and we're all a coughing, sniffling mess. Needless to say, it was neither a productive nor enjoyable weekend. Though, it appears we are all on the mend now, more or less.

NEO Scavenger Android v1.2.7 Released!

dcfedor's picture

Hey Folks! NEO Scavenger Android has just been updated to v1.2.7 (build 4408). Builds should be available soon on Android pending store approval.

The following updates are included in the patch:

  • Fixed frequent save-game crash that affected some Android device+OS version combinations.
  • Fixed a bug that allowed tap to simultaneously pick up item and trigger UI button (such as crafting tab).

The main reason for this patch is to fix a major crashing/save bug introduced in v1.2.5 which affected some Android users.

Android Patch, and Moons

dcfedor's picture

Hey Folks! We may have a patch to address the Android crashes and save issues introduced in v1.2.5. Tiago put together a new build this afternoon which uses a more reliable way to find a good save path, and we're currently testing it with a few beta users. If this works, it should make saving crash-free on all Android device+OS version combos, and we think that's the main cause of crashes folks are experiencing.

Assuming the tests come back successful, we'll proceed with rolling the patch out asap! (Fingers are crossed!)

Android Save Issues, and Gravity

dcfedor's picture

Hey Folks! Still working through the recent Android issues resulting from patch v1.2.5. Though I did get a little prototyping done, as well.

The save issue looks like it might be a result of the new file path we're using. It looks as if the path we chose works on some devices (such as our own testing devices), but not others (see the app reviews). Furthermore, there was a discrepancy between the save path and the load path, which probably made things worse. Again, some devices resolve both paths equally, others must not.

Android Woes

dcfedor's picture

Hey Folks! Hope you had a good weekend. Among other things, yard work featured in mine. I discovered just how ineffective a spade can be in hard clay. And to make matters worse, there appears to be a gas line somewhere near where the hole needs to be. And tree roots. Oof.

NEO Scavenger iOS/Android v1.2.5 Released!

dcfedor's picture

Hey Folks! NEO Scavenger mobile has just been updated to v1.2.5 (build 4405). Builds should be available soon on both Android and iOS pending store approval.

The following updates are included in the patch: