mobile

Lore Building, and Still Android Issues?

dcfedor's picture

Hey Folks! Hope your weekend was better than mine. The whole family here was hit by some sort of uber head cold, and we're all a coughing, sniffling mess. Needless to say, it was neither a productive nor enjoyable weekend. Though, it appears we are all on the mend now, more or less.

NEO Scavenger Android v1.2.7 Released!

dcfedor's picture

Hey Folks! NEO Scavenger Android has just been updated to v1.2.7 (build 4408). Builds should be available soon on Android pending store approval.

The following updates are included in the patch:

  • Fixed frequent save-game crash that affected some Android device+OS version combinations.
  • Fixed a bug that allowed tap to simultaneously pick up item and trigger UI button (such as crafting tab).

The main reason for this patch is to fix a major crashing/save bug introduced in v1.2.5 which affected some Android users.

Android Patch, and Moons

dcfedor's picture

Hey Folks! We may have a patch to address the Android crashes and save issues introduced in v1.2.5. Tiago put together a new build this afternoon which uses a more reliable way to find a good save path, and we're currently testing it with a few beta users. If this works, it should make saving crash-free on all Android device+OS version combos, and we think that's the main cause of crashes folks are experiencing.

Assuming the tests come back successful, we'll proceed with rolling the patch out asap! (Fingers are crossed!)

Android Save Issues, and Gravity

dcfedor's picture

Hey Folks! Still working through the recent Android issues resulting from patch v1.2.5. Though I did get a little prototyping done, as well.

The save issue looks like it might be a result of the new file path we're using. It looks as if the path we chose works on some devices (such as our own testing devices), but not others (see the app reviews). Furthermore, there was a discrepancy between the save path and the load path, which probably made things worse. Again, some devices resolve both paths equally, others must not.

Android Woes

dcfedor's picture

Hey Folks! Hope you had a good weekend. Among other things, yard work featured in mine. I discovered just how ineffective a spade can be in hard clay. And to make matters worse, there appears to be a gas line somewhere near where the hole needs to be. And tree roots. Oof.

NEO Scavenger iOS/Android v1.2.5 Released!

dcfedor's picture

Hey Folks! NEO Scavenger mobile has just been updated to v1.2.5 (build 4405). Builds should be available soon on both Android and iOS pending store approval.

The following updates are included in the patch:

Patch Testing, Save Files

dcfedor's picture

Hey Folks! Mostly mobile patch work today, and a minor UI bug fix.

Tiago was able to check-in his save system upgrade, so we began testing the patch today. Currently, updating the app wipes saves, and this is one of the things we are trying to fix. There appear to be some special places on Android and iOS for saving files that don't get wiped on updates. And, as you might expect, both are completely different :)

DMC Alignment Bug Fixed? And OOO Monday

dcfedor's picture

Hey Folks! Finally got into a rhythm working out the DMC map bug on iOS, and I think I've fixed it.

It took several tries, and a lot of guessing and checking via compile->simulate iOS device->tweak->repeat for various devices, plus a few build-toactual-iPads thrown in for good measure. And most of a day later, I think the fix is checked-in for Tiago to verify on his iPad.

iOS Again...

dcfedor's picture

Like an unkillable monster wearing a hockey mask, iOS is back at my doorstep. This time, due to a retina rendering issu- wait a minute. Is this a repeat?

Yes. Yes it is.

Looks like we still have some rendering discrepancies on certain iOS devices. And once again, it's due to retina wonking-out the device's reported resolution. Haxe just doesn't know what the heck is going on with these devices, that report having two different resolutions simultaneously.

And though we thought we had fixed it before, it appears it just moved the problem around.

Isotope Mine Bug, and More Course Plotting

dcfedor's picture

Hey Folks! Bit of a split day today, as I worked on both mobile bugs and the space prototype.

The morning bug fix session focused on me catching-up on forum bug posts, and then tackling an encounter crash reported in the Isotope Mine. It seems if the encounter uses part of a stack of items, the game crashes with a null pointer.