administrivia

Weird Day

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. I actually felt pretty refreshed at the end of mine. Spent pretty much the whole 3 days with my family, and decidedly not thinking about work. And it was a nice break. Which is probably a good thing, since today seems to have drained almost all of that energy :)

Today was pretty much wall-to-wall administrivia. However, some parts were more enjoyable than others.

Catch-Up On Mobile, Space Brands, and Crashes

dcfedor's picture

Hey Folks! Today was a day for all for blog post tags. A little bit of everything, though admin work was the lion's share.

First order of business was NEO Scavenger mobile. Now that Tiago is situated in his new place and has time again, he's resuming work on mobile issues. So I spent most of the morning triaging the issue list, and helping test a display issue with hex maps.

Docking Tiles, and Admin

dcfedor's picture

Hey Folks! Sort of a 50/50 day today, split between admin stuff and the docking feature.

The quarterly business license tax is due in two weeks, so I decided to tackle that first. That meant updating the books to calculate amount owed, then filing and remitting the taxes.

Space Brands and Emails

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We seemed to have a paradoxically busy yet lazy one here, running around doing errands and fixing stuff around the house and then vegging out in front of the tv. Weird mix.

Back at the office, it was mostly an admin day, though a good chunk of it was fun admin. Namely, looking over Michael's latest "Space Brands" work.

More Precision Issues, and PR

dcfedor's picture

Hey Folks! A bit of a slower day today, as a chunk of it was spent tackling public relations type tasks, and a bit of admin. I did get some coding done, however, aiming to address precision issues in the sim.

Yesterday, I talked a bit about precision and time. As it turns out, single precision floating point variables can only store 7-significant digits of info. And when we're talking about the number of seconds in years (months, even), we quickly get large enough numbers that individual seconds are ignored by the CPU.

Nav Station Persistence, Rendering

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. A lot of manual labor and handyman type stuff for us, as we tie-up some more loose ends around the house.

Back at the office, it was off to a bit of a slow start as I went through several emails and other admin tasks. And I suspect at least one more round of this later in the week, as month-end approaches.

Nav CPU Installed, and Admin Day

dcfedor's picture

Hey Folks! A bit of a split day, today. Roughly half spent on admin work, and the rest on the space prototype.

The nav CPU was the focus of the dev work, as I continued yesterday's attempt to get it installed on a ship and able to be raised by crew. And the good news here is, that finally works!

Emails and Admin

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We visited Discovery Park for the first time, which was beautiful. (And lived up to its name!) And we painted the bedroom ceiling, which made the room look like a scene from a pandemic outbreak movie for a while.

Back at the office, I'm afraid it was all work and no play today. Pretty much spent the day in my inbox and file explorer, plus some banking/tax websites.

Back To Work, Bugs, and Admin

dcfedor's picture

Hey Folks! Hope everyone had a good week(ish) while I was away. I hung out with the fam, ate a bunch of things that were unhealthy, and even had some days where I didn't stress out about the mobile launch! But it's back to work now, so stressing can resume :)

First up, though, is digging myself out of inbox debt. Multiple inboxes and messaging systems piled-up while I was away, and I only just neared the surface on most of them this afternoon. I think most everything has settled now. (Including an overdue business license return that slipped through, oops!)

Mobile Patch Fixes, and Out-of-Office for a Week(ish)

dcfedor's picture

Hey Folks! The mobile patch was delayed a bit by some last-minute bug discoveries with the fix. Still looking to get it out soon, though.

Once the patch is ready and passes testing, it'll have the following fixes: